Sending invites, what each status pill means, approving requests, and removing someone.
Open your pool's Settings, choose Members & Groups, press Invite Members, paste one or more email addresses into the box, and press Send Invitations.
This is the surface to use when you want the person to get an email. Each address becomes one member row on the roster, so an invite is something you can track, resend or cancel afterwards rather than a message you have lost sight of. Everyone you invite this way arrives as a player.
Anything that is not a valid address is named back to you as Invalid email format, and Send Invitations stays disabled until every address in the box parses. Each address that does send gets a row with an Invited pill and an email whose subject reads You're invited to join, followed by your pool's name.
If that address already has an account, the invite attaches to it immediately, so it appears on their Invitations tab on /pools as well as in their inbox. Sending to the same address twice does not create a second row either — the invite is keyed to the address, so a repeat send updates the row you have.
Someone with no account yet does not come straight back to your pool. Registration ends on a confirm-your-email page, and their invite only becomes visible once they click the link in that confirmation email. They do not need your original invite again at that point.
If the Friends feature has been switched on for the site, you can also invite a friend from /friends. That path is in-app only: it creates the Invited row but sends no email, so tell the person to look at their Invitations tab.
A pool you imported brings its old roster in as Imported rows, and those people cannot play until they are invited. Members & Groups shows an amber Imported Members Need Invitations card with a Send All Invites button for exactly that.
An invite link is /pools/invite/ followed by your pool's id, and that is the address both Copy Link on the members page and Join Now in the invite email give you.
A link is the right tool when you do not have someone's address, or when the invite has to travel through a group chat. Anyone who opens it lands on a dialog for your pool rather than on a members-only page.
What the recipient sees depends on whether you invited their address. Someone you invited personally gets a Pool Invitation dialog with an Accept Invitation button and joins on the spot. Someone who was forwarded the link gets a Join Pool dialog instead, and on a private pool its button reads Request to Join, which sends the request to you rather than adding them.
If a recipient reports that the link does not load, work down this list before sending anything else.
The pill in a row's Status column says where that person stands — Manager, Active, Invited, Imported or Left on the roster, plus Requested for anyone waiting on your approval.
Members & Groups opens with three tiles — Active Members, Pending Invites and Groups — above a Pool Members table with Member, Group, Status and Actions columns. Search it with Search by name or email, and narrow it with the filter, which offers All Members, Active, Invited, Imported and Left.
Manager is a role rather than a status: it takes the place of the status pill on that row, and the Actions column shows a dash. There are two roles, Manager and Player, and whoever created the pool is a manager from the start.
Requested is not one of the filter options and the table has no Approve button, so a person waiting on you is not visible in this section at all. Pending requests are handled on a different screen — see Approving join requests below.
Approve and Decline live on the Join Requests card in Members & Groups, at /pools/:id/settings/members.
A request appears when someone reaches your private pool through a link rather than a personal invite to their address. They are told Request sent — the pool owner must approve it, and their row sits at Requested until you act on it.
You hear about it three ways: an email saying that person wants to join your pool, a count on the sidebar's Pools badge, and a card on /pools headed N pending join requests, with a Review button for each pool that has one.
Approving makes them an active member immediately and emails them to say their request to join was approved.
Only the pool's owner can approve or decline. A manager can open the section, but the action is refused when they press the button. The Join Requests card also disappears once the pool's season is over, because a request can no longer be acted on.
Press the red trash button on the person's row in Members & Groups and confirm with Remove Member; a manager has no trash button and cannot be removed at all.
The toast afterwards names what you actually did, which is the quickest way to check you caught the right row: Invitation cancelled successfully for a pending invite, Member removed from imported list for an imported row, and Member removed from pool for an active member.
To clear several rows at once, tick them in the table and press Remove in the bar that appears once rows are selected. That bar also offers Resend Invites, Copy Emails and Assign to Group.
Removing is not a ban. Someone you removed can come back later through a fresh invite or an invite link, exactly like someone who left or declined. The statuses that do block a return are suspended, revoked and rejected.
A manager can never be removed. Their row shows a dash where the buttons would be, and the rule holds underneath the screen as well, so there is no way round it from somewhere else. Removals are also refused once the pool is completed.
Pool size is your setting rather than a platform rule: you set Maximum Members in Settings under Access & Privacy, and once the active roster reaches it, every way in refuses with Pool is full.
Open your pool's Settings, choose Access & Privacy, and find the Enrollment & Capacity card. It holds the Maximum Members field, a status pill, and a bar of active members against the maximum, so you can see how full the pool is before you invite anyone else. Save keeps a change and Cancel drops it.
Games having started does not close your roster. Late joiners are still accepted in every format except Survivor, where a pool stops taking new members once its first pick week has kicked off.
The status pill on that card is worked out from the schedule, the capacity and whether the pool is paused, so it can read Closed - Games have started while the pool is in fact still accepting people. The dial that really locks a roster is the Roster control under Enrollment & Capacity, in Settings at /pools/:id/settings/access.
Short questions are usually answered on the FAQ. If yours isn't, send us a message and we'll take a look.